24 idle rpg idle and incremental games similar to Ascend Idle: Chronicles, ranked by shared tags and genre.

Shoot down endless waves of monsters, loot their gear, and grow into the strongest archer in Zad.

The ultimate tiny idle RPG — pixel heroes that grind, loot, and level up right from your taskbar.

Whack, smash, splash and BONK monsters in a skill-tree-driven incremental clicker.

Play the healer — keep your useless party alive long enough to defeat the Demon King.


An incremental arena where your weapons do the fighting — bounce, loot, scale, repeat.

A relaxing incremental about building and collecting model kits — mechs, waifus, dinos, cars, planes.

A short, strategic incremental tower defense with deep meta-progression.

A geometric incremental of physical chain reactions and 130+ skill-tree upgrades.

A relaxing incremental disguised as a tower defense — every enemy falls into the lava.

Smash atoms together — chase ever-larger nuclei and uncover every isotope through cascading decay chains.

A truly infinite, procedurally generated skill tree — fire automatically, scale forever.

An idle clicker about rolling, automating, and hoarding toilet paper — just don't clog the toilet.

Collect fish, make discoveries, and grow your lab to a music-synced incremental beat.

Roll dice, raise an army, and smash everything for upgrades.

Snake, but with a skill tree.

A short idle-incremental built around one disk — loot, upgrade, and grind an 85-node skill tree.

A cozy incremental about clicking fish out of the water, logging every species, and buying better gear.

Watch a swarm of tiny slammers hurl themselves at a planet and mine it to pieces. SLAM, CRACK, REPEAT.

Every keystroke and click makes your desktop cat punch the taskbar for more hats.

One button, endless chests — click, loot, upgrade, and watch a deliberately simple loop get its hooks in.

Click a banana, get more bananas, and collect the community's wildest banana skins.

Bust nodes, harvest resources, and destroy reality.

Feed data to an evolving AI and decide what it becomes — protector, optimiser, or tyrant.