A relaxing incremental disguised as a tower defense — every enemy falls into the lava.

A short, zero-stress incremental dressed as a tower defense. Enemies march toward your walls, you buy defenders and upgrade production, and a river of lava swallows every threat before it reaches you. Your conquest map is the skill tree; no losing, no restart-the-level moments, just numbers going up. Released March 2026.

A short, strategic incremental tower defense with deep meta-progression.

Bust nodes, harvest resources, and destroy reality.

A geometric incremental of physical chain reactions and 130+ skill-tree upgrades.

Play the healer — keep your useless party alive long enough to defeat the Demon King.

A short fishing incremental — cast, earn, upgrade, dominate the waters.

Collect fish, make discoveries, and grow your lab to a music-synced incremental beat.

Snake, but with a skill tree.

A short idle-incremental built around one disk — loot, upgrade, and grind an 85-node skill tree.