Roll dice, raise an army, and smash everything for upgrades.

An incremental about rolling dice that turn into units, mobbing enemies, and converting every roll into XP. Defeated foes drop resources you funnel into a sprawling skill tree — more money, more damage, luckier rolls — while you buy extra dice to build an ever-bigger swarm. Simple to start, deep to optimize, and very satisfying to snowball.

Bust nodes, harvest resources, and destroy reality.

Snake, but with a skill tree.

The ultimate tiny idle RPG — pixel heroes that grind, loot, and level up right from your taskbar.

An idle clicker about rolling, automating, and hoarding toilet paper — just don't clog the toilet.

Build and upgrade a wizard tower — study magic, summon spirits, influence the world.

Fill your quota or die — mine increasingly absurd amounts of coal for your evil corporation.

Drill through planets, extract resources, buy upgrades, drill deeper.

An incremental arena where your weapons do the fighting — bounce, loot, scale, repeat.