24 auto-battler idle and incremental games similar to Bones and Coins, ranked by shared tags and genre.

Crack open chests, chain buffs, and send your goblin crew deeper into dungeons for better loot.

Roll dice, raise an army, and smash everything for upgrades.

The ultimate tiny idle RPG — pixel heroes that grind, loot, and level up right from your taskbar.

Whack, smash, splash and BONK monsters in a skill-tree-driven incremental clicker.

Play the healer — keep your useless party alive long enough to defeat the Demon King.


A strategy incremental about growing a colony and feeding a very hungry queen.

An incremental arena where your weapons do the fighting — bounce, loot, scale, repeat.

A short, strategic incremental tower defense with deep meta-progression.

A geometric incremental of physical chain reactions and 130+ skill-tree upgrades.

A relaxing incremental disguised as a tower defense — every enemy falls into the lava.

A truly infinite, procedurally generated skill tree — fire automatically, scale forever.

Pilot cat-operated spaceships on timed Zoomies runs — shoot, upgrade, prestige, repeat.

An idle clicker about rolling, automating, and hoarding toilet paper — just don't clog the toilet.

Snake, but with a skill tree.

Make $1,000,000 to escape — throw darts, scratch tickets and drop pachinko balls as every game supercharges the others.

A short idle-incremental built around one disk — loot, upgrade, and grind an 85-node skill tree.

Feed a campfire until it outshines the Sun, one chaotic chain reaction at a time.

Climb a monster-infested tower one click at a time — defeat enemies, collect coins, and equip loot to grow unstoppable.

Smash treasure chests to instantly unleash their effects in battle — break every seal on the Abyss Chest and free the being that saves the world.

Watch a swarm of tiny slammers hurl themselves at a planet and mine it to pieces. SLAM, CRACK, REPEAT.

One button, endless chests — click, loot, upgrade, and watch a deliberately simple loop get its hooks in.

Bust nodes, harvest resources, and destroy reality.

Feed data to an evolving AI and decide what it becomes — protector, optimiser, or tyrant.