DemoOnly the demo is playable right now.

DELVERS is an auto-battler incremental where you do all your thinking before the fight starts. At the campfire you recruit heroes from twelve classes, one for each zodiac sign, gear them up, and send a party of four down into the depths. Then you watch, since you never control a hero in combat. Each hero has a Vigor bar, healing is scarce, and every depth hurts more than the last, so a run ends when the party falls. The gold and gear you bring back stay with you, and they pay for a stronger party next time. Loot comes in four rarities, and every class has a named legendary. A dragon waits every tenth floor and drops a Dragon Heart for the most powerful nodes in the skill tree, which is drawn as the night sky. Heroes keep their levels for good, and a prestige called the Rekindling trades your progress for embers that unlock the rest of the roster. It's by Ilia Reingold. The free browser version on itch.io is the complete current build, while the Steam release, date not yet announced, adds achievements and cloud saves. It suits dungeon-crawler loot fans who would rather plan than click.
DELVERS has a free demo, and that is what this page links to. The full game isn't playable from here yet.
DELVERS is available on Browser, Steam, itch.io and Windows.
DELVERS is an auto-battler idle game, featuring prestige, free, loot and pixel art.